Features and Bonuses: Slingo, Multipliers and Fisherman Respins
Slingo River Re3ls builds its gameplay around the combination of Pay Ladder, Fish Multipliers and Fisherman Respins. The progression starts with the Slingo grid and gradually leads to the collection feature, where the values accumulated during the initial spins can be converted into prizes.
| Feature | Activation | Effect | Technical Details |
|---|
| Slingo and Pay Ladder | Matching numbers on the grid | Completes Slingo lines and allows players to progress through the prize ladder. |
- Initial 10 spins
- 5x5 grid
- 12 Slingo lines
|
| Fish Multipliers | Matching number on the grid | The number is marked by a fish displaying a multiplier value. |
- Values are accumulated for the subsequent collection
- Fish-associated multipliers are available
|
| Fisherman | 4 or more Slingo | Unlocks the possibility of activating Fisherman Respins. |
- The fisherman can appear on the reels
- The number of Slingo determines the extra lives
|
| Fisherman Respins | Fisherman on the reels | Activates a new grid where the fishermen collect the values of the fish. |
- New 3x5 reels
- The fisherman that activates the feature remains locked
- A new fisherman keeps the respins active
|
| Extra Lives | 4, 6, 8, 10 or 12 Slingo | Increases the number of chances available during the Fisherman Respins. |
- More completed Slingo mean more lives
- A spin without a new fisherman consumes one life
|
Slingo and Fish Multipliers
Whenever a drawn number matches one present on the 5x5 grid, the corresponding space is marked with a fish displaying a multiplier. Completing the lines generates Slingo and allows players to progress through the Pay Ladder. A single draw can contribute to multiple lines at the same time.
Wild and Super Wild
Wilds allow players to choose a number in the column associated with the position where they appear, helping to complete the lines. Super Wilds further expand this possibility, allowing players to choose a number anywhere on the grid. These symbols can therefore accelerate progression towards the number of Slingo required to unlock the fisherman.
Fisherman Respins
Once at least 4 Slingo have been completed, the Fisherman symbol is unlocked. When the fisherman appears on the reels, the Fisherman Respins feature is activated and the screen switches to a new configuration consisting of 3 rows and 5 columns. The fisherman that activated the feature remains in its position, and each new fisherman keeps the sequence active.
Multiplier Collection
The number of fishermen present at the end of the feature determines the prize. With a single column of fishermen, the fish values in the corresponding column are collected. If all 5 columns are filled, the total value of the fish multipliers is multiplied by x5, creating the maximum outcome of the feature.
Extra Lives
The number of Slingo completed during the initial phase directly affects the potential duration of the Fisherman Respins. Completing 4, 6, 8, 10 or 12 Slingo awards extra lives. During the respins, if no new fisherman appears, one life is consumed; when all lives are exhausted, the feature ends.