Game Theme
Middle Ages

Game ThemeMiddle Ages |
ProviderPlaytech |
VolatilityHigh |
RTP95.47% |
Max Multiplier |
Min Bet0.10 CHF |
Max Bet340.00 CHF |
OL-AGG-20230810-358
Lock & Hit: Red Knight is an online slot developed by Playtech that transports players to a medieval world of knights, castles and royal symbols. The game combines a traditional structure featuring 5 reels, 3 rows and 30 fixed paylines with bonus mechanics based on coins, respins and progressive prizes. The Red Knight is at the heart of the setting and also features in some of the special features. The game has high volatility, as indicated on the Swiss4Win page, and an RTP of 95.47%.
The gameplay alternates between winning combinations in the base game and two main features: Free Games, triggered by Scatter symbols, and the Lock & Hit feature, which starts when at least 6 Coin symbols appear. The latter awards a series of special spins during which the positions occupied by coins can receive coloured borders with different multipliers. At the end of the sequence, The Big Hit is activated, a dedicated phase for collecting the prizes associated with the marked positions.
The payout system is based on combinations of identical symbols along active paylines, from left to right. The symbol hierarchy includes card symbols, goblets, chests, horses and a princess, while the Red Knight acts as the Wild. Scatter symbols trigger free spins, while coins help activate the Lock & Hit feature. The structure therefore combines classic payline slot elements with a bonus mode in which the placement and enhancement of coins determine the value of the prizes.
Lock & Hit: Red Knight features a medieval setting inspired by chivalry and fantasy tales. Castles, landscapes and heraldic references define the scene, while the central grid arranges combinations in a classic 5-reel, 3-row layout. The colors and illustrations evoke a regal world, with the Red Knight as the game's distinctive element.
The interface mainly emphasizes the distinction between ordinary symbols and special icons. During the Lock & Hit feature, blue, red and gold borders highlight the positions occupied by coins and make the different multiplier levels immediately recognizable. In Free Games, a frame instead highlights the central reels 2, 3 and 4, where Wild and Coin symbols can expand to cover the entire column. These visual elements accompany the transition from the base game to the bonus modes.
The symbols are divided into low-value icons, premium images and special symbols with specific functions. Their hierarchy is linked to combinations along the paylines and to the mechanics that trigger bonuses.
Symbol clarity is essential for understanding the different stages of the game. The Red Knight supports combinations through the Wild feature, the shield identifies access to Free Games, and the coins connect the main grid to the Lock & Hit mode. The colored borders play a functional role during the final The Big Hit phase, as they determine the multiplier applied to prizes associated with the marked positions.
The chivalric setting provides the thematic foundation for the audiovisual experience. The focus is on reel animations, the highlighting of special symbols and the transitions between the base game and the bonus features. During Lock & Hit, the colored borders and interaction with Touch symbols make the feature's progression visible; The Big Hit concludes the sequence by displaying the values associated with the marked positions. The sources consulted do not specify further technical details about the musical composition or sound effects.
The features of Lock & Hit: Red Knight revolve around three elements: Free Games, the Lock & Hit mode and the final stage, The Big Hit. Free spins introduce expanding Wild and Coin symbols on the central reels, while Lock & Hit uses six or more coins to activate a sequence of special spins. Position borders can reach three levels, with multipliers of up to x5, and the coloured collections allow players to obtain four distinct prizes.
| Feature | Trigger | Effect | Technical Details |
|---|---|---|---|
| Base Game | Every spin | Winning combinations along the paylines. |
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| Free Games | 3 or more Scatters on separate reels | Activates a free spins session featuring expanding Wild and Coin symbols. |
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| Lock & Hit | 6 or more Coins visible simultaneously | Starts a sequence of special spins in which coins award or upgrade the borders. |
|
| Touch Symbol and Collections | Lock & Hit symbol appears during the feature | Can award additional spins or counters for the coloured collections. |
|
| The Big Hit | End of the Lock & Hit spins | Awards the monetary values that land on marked positions. |
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The main game uses 5 reels, 3 rows and 30 fixed paylines. Combinations are formed when identical symbols appear on consecutive reels, starting from the leftmost reel and following an active payline. The Red Knight Wild can substitute for ordinary symbols, helping complete combinations, but it cannot replace Scatters or Coins. In addition to standard wins, the base game can directly trigger both main bonus modes.
Landing 3 or more Scatters on separate reels awards 6 Free Games. During this mode, a frame highlights the central reels 2, 3 and 4. If a Wild or Coin symbol lands on one of these reels, it expands to cover its entire height. Coins appearing on at least two of the highlighted reels can generate six or more coins and trigger Lock & Hit; in this case, the Free Games are suspended and resume once the special feature has ended. If at least 3 Scatters appear again on separate reels during the bonus, another 6 free spins are awarded.
The Lock & Hit feature is triggered when at least 6 Coin symbols are visible simultaneously in the base game or during Free Games. The mode initially awards 6 spins and limits the available symbols to Coins, Lock & Hit and empty spaces. When a coin lands on an empty position, it receives a blue border; if another coin lands on the same position, the border can advance to the next level.
The three levels have distinct effects: the blue border does not apply a multiplier, the red border applies an x2 multiplier, and the gold border applies an x5 multiplier. A position that reaches the gold level cannot be occupied by another coin. This system allows positions to be progressively upgraded during the special spins, preparing for the final collection stage.
When the Lock & Hit symbol appears during the feature, it transforms into an interactive Touch element. Activating it can award up to 3 additional bonus spins or up to 3 coloured counters. The latter contribute to four collection areas, each associated with a specific prize. Completing an area awards the corresponding prize based on the total bet.
At the end of the Lock & Hit spins, The Big Hit is activated, a stage dedicated to collecting monetary prizes. The reels display values ranging from 0.5x to 10x the total bet. Values that land on marked positions are awarded to the player, applying any multiplier associated with the border: x1 for blue, x2 for red and x5 for gold. This feature brings the cycle initiated by the coins to a close, converting the accumulated borders into prizes calculated according to the values that land on the relevant positions.
Lock & Hit: Red Knight builds its identity around a classic payline structure and a bonus mode focused on progressively upgrading positions. The 5-reel, 3-row grid, with 30 fixed paylines, maintains a straightforward structure, while the medieval theme sets the game apart through knights, royal symbols and heraldic references. The Red Knight also plays a central role in the mechanics as a Wild, while Scatter and Coin symbols control access to the special features.
The main distinguishing element is the Lock & Hit feature, triggered by at least 6 Coin symbols. The initial six spins allow borders to be assigned to positions occupied by coins and upgraded through subsequent appearances. Progression is organised into three tiers: blue with no multiplier, red with x2 and gold with x5. Once the sequence ends, The Big Hit uses the accumulated borders to calculate the prizes associated with the coin values that land on marked positions. The mechanic therefore connects the preparation phase with the final collection phase.
Free Games introduce a second mechanic, triggered by at least 3 Scatters on separate reels and consisting of 6 free spins. During the bonus, the central reels are highlighted, and Wild or Coin symbols landing on them can expand to cover the entire column. Coins can also reactivate Lock & Hit, while new Scatters can award additional free spins. This interaction connects the two bonus modes and allows players to move from free spins to the collection feature without definitively interrupting the main bonus.
Another feature is the four coloured collections associated with the Mini, Minor, Major and Mega prizes, worth 20x, 50x, 200x and 500x the total bet, respectively. Touch symbols can contribute to activating them through coloured counters or extend the feature with additional spins. The result is a system in which coins do more than simply accumulate direct values: they modify positions and can contribute to different types of prizes.
From a technical perspective, the game has an RTP of 95.47% and volatility classified as high in the Swiss4Win game information sheet. These figures describe the game's theoretical characteristics and do not guarantee individual results. The overall experience stands out for its combination of traditional paylines, expanding Wilds, free spins and a Lock & Hit feature based on three multiplier tiers. For those looking for a medieval-themed slot with an intricate bonus structure, Lock & Hit: Red Knight offers a clear progression system in which collecting coins prepares the ground for the final prize collection phase.
How many reels and paylines does Lock & Hit: Red Knight have?
The slot features 5 reels, 3 rows and 30 fixed paylines. Winning combinations are formed from left to right along the active lines.
How are the Free Games triggered?
The Free Games are triggered by landing at least 3 Scatters on separate reels and award 6 free spins. During the bonus, at least 3 new Scatters can award another 6 spins.
When is the Lock & Hit feature triggered?
The feature is triggered when at least 6 Coin symbols appear at the same time in the base game or during the Free Games. It initially awards 6 special spins during which coins can apply or upgrade position frames.
How do the frame multipliers work?
The blue frame applies no multiplier, the red one multiplies prizes by x2 and the gold one by x5. Cash values collected during The Big Hit are multiplied according to the frame of the position concerned.
Which prizes can be won with the coloured collections?
The four collections correspond to the Mini, Minor, Major and Mega prizes, worth 20x, 50x, 200x and 500x the total bet respectively. The coloured meters can be awarded by the Touch symbol during Lock & Hit.